Mobile to be number one gaming market in 2017, with 42% share and $46b revenue

newzoo games

Mobile gaming is expected to be worth $46.1b in 2017, enabling it to take the number one spot with a massive 42% of the overall market. This represents a 19.3% year-on-year growth, according to data from Newzoo.

Smartphones will be the number one device, contributing just over $35b to the total amount, while tablets — despite not being a big seller anymore — will provide the remaining amount, reaching almost $11b.

Newzoo is positive about the future of mobile gaming too, and forecasts that in 2020, smartphone and tablet gaming will represent half the overall market, and take $64.9b in revenue. It sees mobile eroding both PC and console market share over the next few years to achieve this.

Newzoo shows China’s expected games revenue until 2020

newzoo china

It names China as the a key region to watch, saying this year it will take a quarter of the global game revenue, with mobile responsible for $14.6b. By 2020, 63% of China’s gaming revenue is expected to come from mobile, and exceed $21b.

Newzoo says:

“Most of China’s growth will come from mobile gaming, with Tencent and NetEase leading the way. Mobile gaming revenues from these two companies alone reached $7.7 billion in 2016. As a result, we increased our previous 2016 mobile revenue estimates for China from $10.0 billion to $11.2 billion. We expect growth to continue toward $14.6 billion in 2017 for China alone.”

The data comes from Newzoo’s Global Games Market Report, where it’s estimated the global games market will be worth $108.9b in 2017, up by 7.8% from 2016, thanks to 2.2 billion dedicated players.