Mobile gaming is expected to be worth $46.1b in 2017, enabling it to take the number one spot with a massive 42% of the overall market. This represents a 19.3% year-on-year growth, according to data from Newzoo.
Smartphones will be the number one device, contributing just over $35b to the total amount, while tablets — despite not being a big seller anymore — will provide the remaining amount, reaching almost $11b.
Newzoo is positive about the future of mobile gaming too, and forecasts that in 2020, smartphone and tablet gaming will represent half the overall market, and take $64.9b in revenue. It sees mobile eroding both PC and console market share over the next few years to achieve this.
Newzoo shows China’s expected games revenue until 2020
It names China as the a key region to watch, saying this year it will take a quarter of the global game revenue, with mobile responsible for $14.6b. By 2020, 63% of China’s gaming revenue is expected to come from mobile, and exceed $21b.
“Most of China’s growth will come from mobile gaming, with Tencent and NetEase leading the way. Mobile gaming revenues from these two companies alone reached $7.7 billion in 2016. As a result, we increased our previous 2016 mobile revenue estimates for China from $10.0 billion to $11.2 billion. We expect growth to continue toward $14.6 billion in 2017 for China alone.”
The data comes from Newzoo’s Global Games Market Report, where it’s estimated the global games market will be worth $108.9b in 2017, up by 7.8% from 2016, thanks to 2.2 billion dedicated players.