In the 60 days after Fortnite reached $100m in global spending, it managed to double this figure, seeing it match Supercell’s Clash Royale in performance. Fortnite took 90 days to reach the first $100m.
The data comes from Sensor Tower, which shows that Fortnite and Clash Royale both took five months to reach $200m in player spend in the iOS app store. Competitors Honor of Kings and Knives Out fall far behind, with the former taking $77m and the latter $65m in the same amount of time.
Sensor Tower predicts that this year, Fortnite will make at least $450m from the iOS version, with Apple taking $135m from its 30% cut of app store spend. Epic Games has decided not to launch Fortnite in the Google Play Store, and instead will offer the Android version as a download through its website.