Nativetap.io allows developers to test their apps out on a wide variety of different smartphones, tablets, and smartwatches, without actually owning the real device itself. It does this through an app, which reproduces the app on the screens of an alternative device. For example, it’ll show how an app looks and operates on a Samsung Galaxy S4, or the Nexus 9 tablet shown in the example below, without having any access to the phone at all.
This works well for the developmental design stage, but what about more comprehensive testing, including bug fixes related to specific devices? Nativetap.io has an interesting solution for this too. Through the app, developers will be able to see a live stream of their app running on a specific device, provided it’s one in Nativetap’s catalog.
Nativetap.io lets developers virtually test apps on different hardware
Due to time restraints, this feature will be offered on an appointment basis, with a set amount of time scheduled for each session. Native tap has 20 devices in its catalog at the moment – a list is available here – but wants to increase this to 50 in the near future. It’ll include high-end and mid-range devices, to ensure it covers the hardware people actually use in the real world.
Developers wanting to test their apps on a wide range of hardware are often forced to either buy the phones themselves, or pass the process off to dedicated testing companies. Native tap’s app aims to help streamline testing, make bug fixing easier and quicker, and negate the need to involve outside help to test apps.
The Nativetap app is only available for Android and Mac OS X at the moment, but will be coming to iOS, Windows, and Linux machines in the future. The service is now available as a two-week trial, and eventually, pricing will vary according to the amount of hours spent testing apps, stating at $49 per month.