Supercell’s latest mobile game, Clash Royale, has already taken more than $80m in revenue, despite launching only at the beginning of March. It’s estimated the game may go on to earn more than a billion in a year. The data comes from insights published by Newzoo.
The earnings, which apparently don’t include the 30% commission Supercell pays Apple and Google, made Clash Royale the the top grossing mobile game in the world for the month, but the majority of its earnings came from the U.S. and China.
Supercell’s Clash Royale gets most revenue from the U.S. and China
Newzoo breaks down these figures to show that for iOS, Clash Royale earned 33% of its revenue in North America, and 31% in China, with Europe in third position with 23%. The game is a top ten title in most countries, and number one in the U.S., Germany, Canada, and Brazil.
Clash of Clans has consistently been a billion dollar earner for Supercell, yet spending in Clash Royale doesn’t seem to have affected the popular title. Newzoo says the game saw only a slight, single-figure decline during Clash Royale’s massive opening month.