Google has picked up drawElements, a Finnish start-up that provides tools to test and optimise 3D graphics across Android apps.
Few details on the deal have been released, but according to rumours the sale price was north of $10 million.
The acquisition makes a lot of sense for Google. DrawElements’ tool helps developers ensure the 3D graphics elements in their apps are stable, offering benchmarks, quality comparisons between vendors and GPU architecture and debugging tools. Games are hugely important to a successful mobile eco-system, so Google obviously wants to help devs get graphic-intensive apps on Android as smoothly as possible.
DrawElements announced the deal on its website saying:
We’re excited to announce that we’re joining Google. Thanks to everyone who has helped us along the way; we’re grateful for your support. Over the next few months, we’ll be working with our colleagues on the Android team to incorporate some of our technology into the compatibility test suite. Stay tuned!
According to the New York Times, the drawElements platform will be folded into Google’s suite of Android services and the team will join the company. Google has been slowly but surely building out its Android analytics and testing tools for developers, getting the edge over Apple, and the drawElements acquisition is another importance piece of the puzzle. For more info check out the drawElements website.