Andy Boxall

Andy Boxall is a technology journalist obsessed with smartphones, tablets, and wearable tech.

: andy@sokomedia.net

 

Andy Boxall

In Uncategorized

March 24, 2017

stack overflow developer

The vast majority of developers in the UK consider themselves at least partially self-taught, according to a study by Stack Overflow. The company’s research shows 94% of developers say at least some of their skills are self-taught, and formal degrees are only one part of their overall developer education. It says developers consider coding a passion, rather than simply a job, and 76% of developers code as a hobby. Around 26% also contribute to open-source projects, but it’s pointed out this UK figure is lower than the global average of 33%. Many developers also code as a hobby The report also examines the definition of the word developer. It says: “The term “developer” can be highly subjective depending on who you’re talking to. Some developers

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Andy Boxall

In App Development

March 24, 2017

viro media

Viro Media, a company that produces a mobile VR content creation platform, has publicly launched and announced the closure of a $2.5m seed funding round. The new investment will be used to finalise Viro’s roadmap for the coming year, and the round was led by Softbank, Eniac Ventures, and Lowercase Capital. Viro’s quick to learn platform uses the React Native framework, and it promises projects take just 10 minutes to start. Best of all, it’s cross platform, so the completed media will work with Google Cardboard (for Android and iOS, Gear VR, and Google’s new Daydream. Danny Moon, Viro Media’s CEO, told UploadVR: “We are launching publicly to gain mindshare and make companies aware that there is a great new tool out there for them

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lineage2

  Netmarble, South Korea’s largest mobile games company and one of the top 10 globally, has announced it will file for its IPO, and wants to raise as much as $2.4b. It will sell 17 million shares which at the top value, would make for South Korea’s second largest IPO ever. The company says it’s raising funds for the purpose of mergers and acquisitions, with the intention of becoming one of the top 5 mobile game firms in the world by 2020, according to Reuters. It will also repay debts with some of the raised capital. Netmarble’s most recent hit is Lineage2: Revolution, which took more than $176m during its first month on release in South Korea. The company wants to release the game internationally

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Andy Boxall

In App Development

March 23, 2017

Android O

Google has launched the first developer preview of Android O, the next version of its mobile operating system. Developers can download the preview with system images ready for testing on the Nexus 5X, Nexus 6P, Pixel, Pixel XL, Nexus Player, and the Pixel C. An emulator previews Android O on Android Wear 2.0. In a blog post, Google’s VP of engineering Dave Burke wrote: “I’m excited to share a first developer preview of the next version of the OS: Android O. The usual caveats apply: it’s early days, there are more features coming, and there’s still plenty of stabilization and performance work ahead of us. But it’s booting. Over the course of the next several months, we’ll be releasing updated developer previews, and we’ll be

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children tablet

A new report is predicting a massive rise in revenue generated by educational mobile games and apps in the U.S. between now and 2022. The report, published by the Serious Games Association and research firm Metaari, says the category will triple its annual revenue to just over $800m in 2022, and continue on to $1b by 2024. Sam Adkins, Metaari CEO, said: “The U.S. market for consumer educational games is growing at a five year CAGR of 24.3%, and market conditions for U.S. consumer-facing mobile educational game developers are quite favourable.” Early learning titles are singled out as one of genres most in demand, along with increased innovation and attention in augmented reality games. It’s also mentioned that location-based services are a key feature of

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alibaba group

Chinese online retail company Alibaba will create a global distribution network for mobile games, and invest $145m into the venture. Announced by Alibaba Games president Simon Shi at a press conference held in Beijing, the “Global Strategic Alliance of Game Distribution,” will help push Chinese mobile games out into global markets. In a statement, Alibaba Games says: “The association aims at bridging the mobile games distribution between China and Russia, Europe, Japan, Middle East and the US, and provide upgraded gaming experience to local users.” Alibaba will utilise big data to improve the accuracy of game distribution and recommendations, taken from services such as Youku and Alibaba Pictures. The UCWeb browser will, “play a significant role,” in distributing games for Alibaba, said mobile business group

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Andy Boxall

In App Data

March 22, 2017

snapchat

Snapchat is attracting headlines following its IPO, leading analysts to increase their predictions regarding the social network’s user growth over the coming year. Previously expected Snapchat to hit 66 million users in the U.S. during 2017, eMarketer now estimates the number will be 70.4 million. This is a 14% growth over 2016, which it closed with 61 million users in the U.S., a massive increase over the 46 million it attracted in 2015. However, eMarketer’s data shows growth may slow for Snapchat between now and 2021. After five years, Snapchat’s user base may have reached 89 million. Considered a social network popular with younger users, the research also points to people older than 35 adopting Snapchat at a greater rate than those younger than that

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Andy Boxall

In App Development

March 21, 2017

bce9fd0b2435198c58f23495f8f07906_samsung-dev-screen.png

Samsung has announced its next smartphone, the Galaxy S8, will feature a new intelligent voice assistant called Bixby. Although at first it will only operate with some preinstalled apps, Samsung has said it intends to open up the platform to developers in the future. In a press release, Samsung stated: “Bixby will be our first step on a journey to completely open up new ways of interacting with your phone. At the launch of the Galaxy S8, a subset of preinstalled applications will be Bixby-enabled. This set will continue to expand over time. Our plan is to eventually release a tool (in SDK) to enable third-party developers to make their applications and services Bixby-enabled easily.” While Bixby will debut on a smartphone, Samsung says the

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Andy Boxall

In App Development

March 21, 2017

app developers

Demand for developers skilled in mobile apps and mobile websites is higher than ever before, according to recruiters Randstad Technologies. It states that between 2014 and 2016, calls for talented, mobile-specific developers grew by 104% year over year in the United States. Employers found developers able to create mobile apps for iOS and Android highly desirable, along with those who create HTML5 apps, and are skilled in Java, JavaScript, and Angular. Randstad Technologies singles out the consumer goods, hospitality, and restaurant industries as being particularly keen to recruit. Sarah West, Randstad Technologies managing director, said: “People expect to be able to use untethered technology, and CIOs and IT managers are responding.” However, it’s not just IT departments that are working on mobile-related projects, with sales,

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app marketing budget

The majority of mobile marketers plan to increase the budget allocated to apps and websites in 2017, or to keep it the same as in 2016. Only 2% will decrease the allocation, according to data from Adobe, presented by eMarketer. Mobile website development will see the larger increase, with 69% stating the budget will go up, against 60% for mobile apps. More mobile app budgets will stay the same, at 38%, than mobile website budgets at 29%. Cathy Boyle, principal analyst at eMarketer, said: “These findings suggest that businesses are recognizing mobile is not a single channel. Rather, smartphones and tablets provide access to two channels—mobile websites and apps. While the former offers substantial reach because there is little friction in accessing a mobile website,

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