Fuel is the world’s leading platform to create unique and connected user experiences. To publishers, Fuel offers a fully customisable multiplayer and online SDK to boost user engagement, retention and monetization, and currently counts large publishers like Miniclip, Huuge Games and Spry Fox amongst its clientbase.

The Fuel UI can be customised and optimised to match the look and feel of any game. Improvements are made within minutes without the need to resubmit apps, and at the heart of the solution is the PropellerSDK, delivering compelling multiplayer and social features. Challenges, including 1 on 1, leaderboards, live events and tournaments with in-game rewards can all be integrated to boost user retention. Fuel also offers social connectivity, world class matchmaking, push notifications and virtual goods rewards.

  • Create unique user experiences that boost engagement and retention
  • Features include challenges, live events, multiplayer and over the air updates
  • White label version available

Fuel Info

Platforms:Android, iOS, Unity
Types:Game Development, Game Engine

Sorry, we don’t have these details yet. If you are a [network_name] representative, please get in touch to add additional information and contact options to your profile.

Mentions of Fuel on the Business of Apps blog:
Latest Tweets from Fuel:
  • FuelPowered

    We’re at #PGCVancouver! Come say hi!

    Retweet Reply Favorite (about 116 days ago)
  • FuelPowered

    Triple Town's Fuel update has been featured on Google Play and the App Store: https://t.co/q6eSCdQgeO https://t.co/2DJgZZChJY

    Retweet Reply Favorite (about 176 days ago)
  • FuelPowered

    This just in - Triple Town launches with Fuel Ignite! https://t.co/J6IGpl2jaa https://t.co/IOaOIzHX0g

    Retweet Reply Favorite (about 180 days ago)
  • FuelPowered

    Check out Fuel Ignite’s Tools Spotlight in Develop Magazine! https://t.co/gsGsieiwU6

    Retweet Reply Favorite (about 193 days ago)
  • FuelPowered

    Want to find out more about @FuelPowered and running Live Events? Make sure to find @daynaga at #GDC16!

    Retweet Reply Favorite (about 222 days ago)